EARTH
2Junk Anchor
Archetype:
Junk
ATK:
0
DEF:
0
View:
4400
For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner monster. Once per turn: You can discard 1 card, then target 1 non-Tuner "Junk" monster in your Graveyard; Special Summon that target, and if you do, immediately after this effect resolves, Synchro Summon 1 Synchro Monster that lists a "Synchron" monster as a Tuner, using that monster and this card only. These Synchro Materials are banished instead of being sent to the Graveyard.
Junk Anchor — Power Evaluation
Final Score: 52 ± 8 · Confidence: Medium
- Intrinsic: 51 · Deck: 52.4 · Meta: provisional
- Primary role: Starter / Combo enabler · Secondary: Material body
Why it scores here
Junk Anchor is a Level 2 Tuner whose value is its once-per-turn conversion of a discarded card and a Junk non-Tuner in the Graveyard into a Synchro Summon, with the Synchron Tuner substitution as a second route. Its ATK, DEF and Level 2 body earn no points on their own. The score sits in the middle because the effect is archetype-locked to Junk and Synchron, depends on a Junk body already being in the Graveyard, and has no observed combo data behind it, so the 38-deck pairing evidence confirms it is played rather than that it is strong.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | No searcher exists in the text, so it is reached by drawing it and then needing a Junk non-Tuner in the Graveyard plus a discard to pay the cost (inferred; 38 decks run it, 1.71 copies on average, which confirms it is played but not how often it is live). |
| Combo & Conversion | 62 | Its text takes one Junk body from the Graveyard and Synchro Summons a Synchro monster with a Synchron Tuner, so it turns one card into a Synchro plus the Graveyard body (inferred from text; no combo examples were supplied). |
| Resource Economy | 50 | It costs one discarded card and returns one Special Summoned body plus a Synchro, a roughly even exchange with no Graveyard refuel of its own (verified from text). |
| Effect & Interaction | 5 | It has no negation, removal or hand-trap effect, so it brings no opponent interaction (verified from text). |
| Material Utility | 60 | As a Level 2 Tuner it is a usable Synchro material, and it still works as a Tuner when its effect is negated (inferred; no material role counts were supplied). |
| Resilience & Flexibility | 40 | The effect is once per turn and depends on a Junk body in the Graveyard, so a single negate or an empty Graveyard ends its value (inferred from text). |
| Deck-Building Efficiency | 60 | It runs at 1 to 3 copies with no garnet or lock, but it only functions inside a Junk or Synchron shell, which limits where it can be played (observed from deck copies distribution; inferred from text). |
Calculation
Weight profile: 0.7 Starter/Combo enabler + 0.3 Material body. Intrinsic ≈ 51, Deck ≈ 52.4, Meta = provisional. Modifiers: Self-locking restriction (-3). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Converts a discard and a Graveyard Junk body into a Synchro Summon in one activation
- Substitutes for a Synchron Tuner, so it can feed Synchro summons in Synchron shells
- Level 2 Tuner body that is a usable Synchro material
- Runs at 1 to 3 copies with no garnet or lock on the rest of the deck
Weaknesses
- Dead without a Junk non-Tuner already in the Graveyard
- Once-per-turn limit and a single negate end the effect
- Archetype-locked to Junk and Synchron, so it has few homes outside those shells
- No observed combo data, so its conversion rate is unmeasured
Counters / choke points
- Effect negation of the once-per-turn Graveyard effect (inferred from text)
- Graveyard removal of the Junk non-Tuner target (inferred from text)
Best use
Starter / Combo enabler. Decks: Junk, Junk Synchron, Synchron. Suggested copies: 2.
Evidence & gaps
- Verified: Card text: substitutes for a Synchron Tuner; once per turn discards 1 card to Special Summon a non-Tuner Junk from the Graveyard and Synchro Summon; materials are banished; 38 of the attached decks run it, 97.4% alongside Junk Synchron
- Observed: Average 1.71 copies per deck, distribution 1 to 3 copies; Gameplay split: 47.4% gameplay type 7, 36.8% type 4
- Inferred: Primary role is a Starter / Combo enabler from the Graveyard special summon plus Synchro route; Live only when a Junk non-Tuner is already in the Graveyard; Practical homes are restricted to Junk and Synchron shells
- Data gaps: no combos supplied: combo conversion is text-only inference no guides supplied no banlist token: assumed 3 copies (unlimited) no usage statistics (StatisticsCard): archetype inclusion % inferred from the deck sample only






